// --- `sl` Command Implementation --- import type { Item } from "../fs/Item" import type { SimpleStream } from "../utils/SimpleStream" import { Program } from "./Program" export class Sl extends Program { // The classic D51 locomotive ASCII art with 3 frames of wheel animation. // Notice the trailing space on each line: this acts as an automatic "eraser" // for the previous frame as the train moves left! private static readonly D51_FRAMES: string[][] = [ [ ' ==== ________ ___________ ', ' _D _| |_______/ \\__I_I_____===__|_________| ', ' |(_)--- | H\\________/ | | =|___ ___| ', ' / | | H | | | | ||_| |_|| ', ' | | | H |__--------------------| [___] | ', ' | ________|___H__/__|_____/[][]~\\_______| | ', ' |/ | |-----------I_____I [][] [] D |=======| ', '__/ =| o |=-O=====O=====O=====O \\ ____Y___________| ', ' |/-=|___|= || || || |_____/~\\___/ ', ' \\_/ \\__/ \\__/ \\__/ \\__/ \\_/ ', ], [ ' ==== ________ ___________ ', ' _D _| |_______/ \\__I_I_____===__|_________| ', ' |(_)--- | H\\________/ | | =|___ ___| ', ' / | | H | | | | ||_| |_|| ', ' | | | H |__--------------------| [___] | ', ' | ________|___H__/__|_____/[][]~\\_______| | ', ' |/ | |-----------I_____I [][] [] D |=======| ', '__/ =| o |=-~O====O====O====O~ \\ ____Y___________| ', ' |/-=|___|= || || || |_____/~\\___/ ', ' \\_/ \\__/ \\__/ \\__/ \\__/ \\_/ ', ], [ ' ==== ________ ___________ ', ' _D _| |_______/ \\__I_I_____===__|_________| ', ' |(_)--- | H\\________/ | | =|___ ___| ', ' / | | H | | | | ||_| |_|| ', ' | | | H |__--------------------| [___] | ', ' | ________|___H__/__|_____/[][]~\\_______| | ', ' |/ | |-----------I_____I [][] [] D |=======| ', '__/ =| o |=-~~O===O===O===O~~ \\ ____Y___________| ', ' |/-=|___|= || || || |_____/~\\___/ ', ' \\_/ \\__/ \\__/ \\__/ \\__/ \\_/ ', ], ] public async Exec( _: SimpleStream, stdout: SimpleStream, __: Item, args: string[], ): Promise { // Original `sl` behavior flags const isFly = args.includes('-F') // Terminal size assumptions since they aren't provided by the API const termWidth = 100 const trainWidth = Sl.D51_FRAMES[0][0].length // The train starts off-screen to the right and ends completely off-screen to the left const startX = termWidth const endX = -trainWidth // Clear screen (new page using form feed) stdout.emit('\f') let frameIdx = 0 for (let x = startX; x >= endX; x--) { const frame = Sl.D51_FRAMES[frameIdx % Sl.D51_FRAMES.length] // If the `-F` flag is passed, the train "flies" upwards as it moves forward let startY = isFly ? Math.floor(x / 4) + 2 : 5 for (let y = 0; y < frame.length; y++) { const line = frame[y] let outLine = line let cursorX = x // When the train hits the left edge, we must truncate the string // and lock the drawing cursor to X=0 to prevent terminal wrapping artifacts if (x < 0) { cursorX = 0 outLine = line.substring(-x) } const cursorY = startY + y // Only render if within vertical bounds and there's text left to draw if (cursorY >= 0 && outLine.length > 0) { // Send absolute cursor positioning sequence stdout.emit(`\0cma;${cursorX};${cursorY}\0`) // Render the frame line stdout.emit(outLine) } } // Artificial delay to pace the animation await this.sleep(40) frameIdx++ console.log(frameIdx) } // Return the cursor back to a safe position to give shell control back seamlessly stdout.emit(`\0cma;0;20\0\n`) return 0 // POSIX successful exit code } /** * Utility method to pause execution to pace the animation frames. */ private sleep(ms: number): Promise { return new Promise(resolve => setTimeout(resolve, ms)) } }