sync: sync wip stuff
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119
src/program/Sl.ts
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119
src/program/Sl.ts
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// --- `sl` Command Implementation ---
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import type { Item } from "../fs/Item"
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import type { SimpleStream } from "../utils/SimpleStream"
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import { Program } from "./Program"
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export class Sl extends Program {
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// The classic D51 locomotive ASCII art with 3 frames of wheel animation.
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// Notice the trailing space on each line: this acts as an automatic "eraser"
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// for the previous frame as the train moves left!
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private static readonly D51_FRAMES: string[][] = [
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[
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' ==== ________ ___________ ',
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' _D _| |_______/ \\__I_I_____===__|_________| ',
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' |(_)--- | H\\________/ | | =|___ ___| ',
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' / | | H | | | | ||_| |_|| ',
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' | | | H |__--------------------| [___] | ',
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' | ________|___H__/__|_____/[][]~\\_______| | ',
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' |/ | |-----------I_____I [][] [] D |=======| ',
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'__/ =| o |=-O=====O=====O=====O \\ ____Y___________| ',
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' |/-=|___|= || || || |_____/~\\___/ ',
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' \\_/ \\__/ \\__/ \\__/ \\__/ \\_/ ',
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],
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[
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' ==== ________ ___________ ',
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' _D _| |_______/ \\__I_I_____===__|_________| ',
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' |(_)--- | H\\________/ | | =|___ ___| ',
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' / | | H | | | | ||_| |_|| ',
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' | | | H |__--------------------| [___] | ',
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' | ________|___H__/__|_____/[][]~\\_______| | ',
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' |/ | |-----------I_____I [][] [] D |=======| ',
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'__/ =| o |=-~O====O====O====O~ \\ ____Y___________| ',
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' |/-=|___|= || || || |_____/~\\___/ ',
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' \\_/ \\__/ \\__/ \\__/ \\__/ \\_/ ',
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],
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[
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' ==== ________ ___________ ',
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' _D _| |_______/ \\__I_I_____===__|_________| ',
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' |(_)--- | H\\________/ | | =|___ ___| ',
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' / | | H | | | | ||_| |_|| ',
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' | | | H |__--------------------| [___] | ',
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' | ________|___H__/__|_____/[][]~\\_______| | ',
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' |/ | |-----------I_____I [][] [] D |=======| ',
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'__/ =| o |=-~~O===O===O===O~~ \\ ____Y___________| ',
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' |/-=|___|= || || || |_____/~\\___/ ',
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' \\_/ \\__/ \\__/ \\__/ \\__/ \\_/ ',
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],
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]
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public async Exec(
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_: SimpleStream<string>,
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stdout: SimpleStream<string>,
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__: Item,
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args: string[],
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): Promise<number> {
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// Original `sl` behavior flags
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const isFly = args.includes('-F')
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// Terminal size assumptions since they aren't provided by the API
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const termWidth = 100
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const trainWidth = Sl.D51_FRAMES[0][0].length
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// The train starts off-screen to the right and ends completely off-screen to the left
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const startX = termWidth
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const endX = -trainWidth
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// Clear screen (new page using form feed)
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stdout.emit('\f')
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let frameIdx = 0
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for (let x = startX; x >= endX; x--) {
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const frame = Sl.D51_FRAMES[frameIdx % Sl.D51_FRAMES.length]
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// If the `-F` flag is passed, the train "flies" upwards as it moves forward
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let startY = isFly ? Math.floor(x / 4) + 2 : 5
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for (let y = 0; y < frame.length; y++) {
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const line = frame[y]
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let outLine = line
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let cursorX = x
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// When the train hits the left edge, we must truncate the string
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// and lock the drawing cursor to X=0 to prevent terminal wrapping artifacts
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if (x < 0) {
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cursorX = 0
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outLine = line.substring(-x)
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}
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const cursorY = startY + y
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// Only render if within vertical bounds and there's text left to draw
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if (cursorY >= 0 && outLine.length > 0) {
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// Send absolute cursor positioning sequence
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stdout.emit(`\0cma;${cursorX};${cursorY}\0`)
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// Render the frame line
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stdout.emit(outLine)
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}
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}
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// Artificial delay to pace the animation
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await this.sleep(40)
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frameIdx++
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console.log(frameIdx)
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}
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// Return the cursor back to a safe position to give shell control back seamlessly
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stdout.emit(`\0cma;0;20\0\n`)
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return 0 // POSIX successful exit code
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}
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/**
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* Utility method to pause execution to pace the animation frames.
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*/
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private sleep(ms: number): Promise<void> {
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return new Promise(resolve => setTimeout(resolve, ms))
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}
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}
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