sync: wip advanced command parser
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Alert } from './gui/Alert'
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import { Alert } from './gui/Alert'
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import { CreateKeyboardListeners } from './input/keyboard'
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import { CreateKeyboardListeners } from './input/keyboard'
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import { Wush } from './shell/Wush'
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import { Wush } from './shell/wush/Wush'
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import { Terminal } from './terminal/Terminal'
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import { Terminal } from './terminal/Terminal'
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import { EventBroadcaster } from './utils/EventBroadcaster'
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import { EventBroadcaster } from './utils/EventBroadcaster'
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@@ -11,18 +11,11 @@ export class Loadprg extends Program {
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this.shell = shell
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this.shell = shell
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}
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}
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async Exec(_: SimpleStream<string>, stdout: SimpleStream<string>, __: Item, args: string[]): Promise<number> {
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async Exec(_: SimpleStream<string>, stdout: SimpleStream<string>, workdir: Item, args: string[]): Promise<number> {
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const javascript = args.slice(2).join(' ')
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const javascript = args.slice(2).join(' ')
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try {
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try {
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const exec: Function = eval(javascript)
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const program = eval(javascript)
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const program = class extends Program {
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async Exec(stdin: SimpleStream<string>, stdout: SimpleStream<string>, workdir: Item, args: string[]): Promise<number> {
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exec(stdin, stdout, workdir, args)
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return 0
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}
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}
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this.shell.LoadProgram(new program(), args[1])
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this.shell.LoadProgram(new program(), args[1])
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} catch (e) {
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} catch (e) {
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@@ -1,5 +1,5 @@
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import type { Item } from '../fs/Item'
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import type { Item } from '../fs/Item'
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import type { Wush } from '../shell/Wush'
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import type { Wush } from '../shell/wush/Wush'
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import type { SimpleStream } from '../utils/SimpleStream'
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import type { SimpleStream } from '../utils/SimpleStream'
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import { Program } from './Program'
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import { Program } from './Program'
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@@ -1,306 +0,0 @@
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// Web-Uno Shell
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// the best name I could come up with lol
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import { Clear } from '../program/Clear'
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import { Eval } from '../program/Eval'
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import { Loadprg } from '../program/Loadprg'
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import { Lsprg } from '../program/Lsprg'
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import { Info } from '../program/Info'
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import { Program } from '../program/Program'
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import { Terminal } from '../terminal/Terminal'
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import { EventBroadcaster } from '../utils/EventBroadcaster'
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import { SimpleStream } from '../utils/SimpleStream'
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import { Shell } from './Shell'
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import { Ls } from '../program/Ls'
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import { Item } from '../fs/Item'
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import { Touch } from '../program/Touch'
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import { Sl } from '../program/Sl'
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import { Rm } from '../program/Rm'
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import { Rl } from '../program/Rl'
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import { ResetIndexedDb } from '../program/ResetIndexedDb'
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import { Cat } from '../program/Cat'
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import { Echo } from '../program/Echo'
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import { Mkdir } from '../program/Mkdir'
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import { Pwd } from '../program/Pwd'
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import { Cd } from '../program/Cd'
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export class Wush extends Shell {
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public readonly Version = "0.1.0"
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public readonly Name = "wush"
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// buffer
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private buffer: string[] = []
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private bufferPos: number = 0
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private history: string[] = []
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private historyPos: number = 0
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// exec stuff
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/**
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* -1 if the exec is currently running and anything else when it's not
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*/
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private execExitCode: number = 0
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// todo: workers
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// private workersAllowed: boolean = false
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// streams
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readonly stdin: SimpleStream<string>
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readonly stdout: SimpleStream<string>
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private programs: { [name: string]: Program } = {}
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private workingDirectory: Item = null as unknown as Item // workdir is initialized in Init so this should be safe
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constructor(broadcaster: EventBroadcaster, terminal: Terminal) {
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super(broadcaster, terminal)
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// create streams
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this.stdin = new SimpleStream<string>()
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this.stdout = new SimpleStream<string>()
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}
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async Init() {
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this.broadcaster.on('keydown', (key: string, isCharacter: boolean) =>
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this.HandleKeyInput(key, isCharacter),
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)
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// load workdir
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this.workingDirectory = await Item.Root()
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// load core programs
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this.programs['clear'] = new Clear()
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this.programs['eval'] = new Eval()
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this.programs['loadprg'] = new Loadprg(this)
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this.programs['lsprg'] = new Lsprg(this)
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this.programs['info'] = new Info()
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this.programs['ls'] = new Ls()
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this.programs['touch'] = new Touch()
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this.programs['sl'] = new Sl()
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this.programs['rm'] = new Rm()
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this.programs['rl'] = new Rl()
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this.programs['rsindb'] = new ResetIndexedDb()
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this.programs['cat'] = new Cat()
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this.programs['echo'] = new Echo()
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this.programs['mkdir'] = new Mkdir()
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this.programs['pwd'] = new Pwd()
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this.programs['cd'] = new Cd(this)
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this.stdout.on(data => this.WriteEscapedString(data))
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this.Prompt()
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}
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GetPrograms(): { [name: string]: Program } {
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return this.programs
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}
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LoadProgram(program: Program, name: string) {
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this.programs[name] = program
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}
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UnloadProgram(name: string) {
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delete this.programs[name]
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}
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ExecuteProgram(name: string, args: string[]) {
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this.programs[name].Exec(this.stdin, this.stdout, this.workingDirectory, args)
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.then(code => {
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this.execExitCode = code != -1 ? code : -2
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})
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.catch((e) => {
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this.WriteEscapedString(`wush: command ${name} exited with the following exception\n`)
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this.WriteEscapedString(` | ${String(e)}\n`)
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})
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.finally(() => {
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// check if the exec actually exited with an exit code
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// and if not, set it to -2 to indicate that it didn't exit with a valid code
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if (this.execExitCode === -1)
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this.execExitCode = -2
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// this.terminal.Write(`The program exited with exit code ${this.execExitCode}.`)
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this.Prompt()
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})
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}
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Prompt() {
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this.terminal.Write(`boykisser in ${this.workingDirectory.GetPath()} -> `)
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}
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/**
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* Changes the working directory
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* @param directory the directory to enter into
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* @throws an error if the directory cannot be opened
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*/
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async SetWorkingDirectory(directory: Item) {
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if (!(await directory.Exists()) || !directory.IsDirectory())
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throw new Error(`Directory ${directory.GetPath()} doesn't exist`)
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this.workingDirectory = directory
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}
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WriteStdin(data: string) {
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this.stdin.emit(data)
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}
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WriteEscapedString(data: string) {
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let buf = data.split('')
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buf.forEach((char) => {
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if (!this.ProcessSimpleControlCode(char))
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this.terminal.Write(char)
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})
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}
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PushToBuffer(text: string) {
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text.split('').forEach(char => {
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this.buffer.splice(this.bufferPos, 0, char)
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this.bufferPos++
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})
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// console.log(this.buffer)
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}
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RemoveCharFromBuffer(amount: number, index: number) {
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this.buffer.splice(index - amount, amount)
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this.bufferPos -= amount
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// console.log(this.buffer)
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}
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MoveBufferPos(index: number, absolute: boolean = false) {
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this.bufferPos = Math.max(absolute ? index : this.bufferPos + index, 0)
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}
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FlushBuffer() {
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this.buffer = []
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this.bufferPos = 0
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}
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ExecuteBuffer() {
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const args = this.buffer.join('').split(' ')
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this.FlushBuffer()
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console.log(`Executing ${args[0]} with args '${args}'`)
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this.execExitCode = -1
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if (this.programs[args[0]] instanceof Program) {
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this.ExecuteProgram(args[0], args)
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} else {
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this.execExitCode = 0
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// don't print anything if there are no arguments
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if (args[0].length !== 0) {
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this.terminal.Write(`wush: unknown command: ${args[0]}.`)
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this.terminal.MoveCursor(0, 1, { x: true, y: false })
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}
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this.Prompt()
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}
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}
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ProcessSimpleControlCode(code: string): boolean {
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switch (code) {
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case '\f':
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this.terminal.NewPage()
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return true
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case '\n':
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this.terminal.MoveCursor(0, 1, { x: true, y: false })
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return true
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default:
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return false
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}
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}
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// todo: actual processing
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ProcessAdvancedControlCode(complex: string): boolean {
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if (!complex.match(/\\(.*;)/gm))
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return false
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return true
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// const code = matches[]
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}
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HandleKeyInput(key: string, isCharacter: boolean) {
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if (this.execExitCode === -1) console.log('program running')
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if (!isCharacter) {
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switch (key) {
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case 'ArrowLeft':
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if (this.bufferPos > 0) {
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this.terminal.MoveCursor(-1, 0)
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this.MoveBufferPos(-1)
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}
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break
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case 'ArrowRight':
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if (this.bufferPos < this.buffer.length) {
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this.terminal.MoveCursor(1, 0)
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this.MoveBufferPos(1)
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}
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break
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case 'ArrowUp':
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if (this.historyPos < this.history.length) {
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if (this.historyPos === 0)
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this.history.splice(0, 0, this.buffer.join(''))
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this.historyPos++
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console.log(this.historyPos)
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console.log(this.history[this.historyPos])
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}
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break
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case 'ArrowDown':
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if (this.historyPos > 0) {
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this.historyPos--
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if (this.historyPos === 0)
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this.history.splice(0, 1)
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console.log(this.historyPos)
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console.log(this.history[this.historyPos])
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}
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break
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case 'Backspace':
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// don't erase anything if there's nothing left in the buffer
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if (this.bufferPos === 0)
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break
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this.terminal.RemoveCell()
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this.RemoveCharFromBuffer(1, this.bufferPos)
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// this.buffer.splice(this.bufferPos, 1)
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this.terminal.MoveCursor(-1, 0)
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break
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case 'Delete':
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if (this.bufferPos >= this.buffer.length || this.buffer.length <= 0)
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break
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this.bufferPos++
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this.terminal.MoveCursor(1, 0)
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this.terminal.RemoveCell()
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this.RemoveCharFromBuffer(1, this.bufferPos)
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this.terminal.MoveCursor(-1, 0)
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break
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case 'Enter':
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// send the buffer to stdin if an exec is running
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if (this.execExitCode === -1) {
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this.WriteStdin(`${this.buffer.join('')}\n`)
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this.FlushBuffer()
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} else {
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// "execute" the buffer
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this.terminal.MoveCursor(0, 1, { x: true, y: false })
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this.history.splice(0, 0, this.buffer.join(''))
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this.ExecuteBuffer()
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}
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break
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case 'F5':
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location.reload()
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break
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}
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} else {
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this.historyPos = 0
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// push the character into the buffer
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this.terminal.InsertCell(key)
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this.PushToBuffer(key)
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this.terminal.MoveCursor(1, 0)
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}
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}
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}
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Reference in New Issue
Block a user